All crew bonuses for the system are lost for the duration of the ion damage. I know certain weapons are stronger against certain enemies im asking because people say certain weapons are bad and im tired of having to keep pausing the game quitting it and coming onto reddit to ask questions.

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Ftl weapon tier list. The purpose of a tier list is not to discuss what could potentially happen but rather to evaluate relative strength in a vacuum. Lasers are general purpose energy weapons. Each laser shot temporarily removes a shield layer. Ftl weapon tier list. These are personal rankings based on what i know about each weapon and the way ftl works as a game. Can anyone give me a tier list of the weapons in ftla more general one.
Every ship in ftl can become strong eventually with the right weapons and upgrades just as every civilization can become powerful in the civ games and every champion can dominate in league of legends with enough gold. A efficient supplemental capable of taking down a weapon or two. Like any projectile lasers can miss. Yes i know im years late but i only really got into ftl a year ago and i finally feel ive played it enough to create my own weapon tiers. For each ion damage a weapon causes the cooldown increases by five seconds. Once all shields are down lasers can hit rooms and deal system hull and crew damage.
Each category is ranked from top best to bottom worst. Each flak debris takes down 1 shield and deals 1 damage to the hull. Faster than light on the pc a gamefaqs message board topic titled weapon tier list. They are good at taking down shields but they can completely miss if fired in a small room regardless of evasion. Created out of general boredom. Ion weapons temporarily disable systems without causing hull or system damage.
Starting weapons can only be found aboard the ship that has them i include crystal weapons because getting to the crystal sector to buy them is an extremely rare and difficult. They can only be shot down by mark ii defense drones. Flaks are a weapon which fires debris in a circular area showed in red. Systems hit with an ion weapon are shown in a light blue colour with a countdown until the impairment expires. Now this list is split into two starting weapons and store weapons.